
#pragma once

#include "WeVector2.h"
#include "WeTexture2D.h"

namespace WackiEngine
{

	class Sprite
	{
	public:
		Sprite(const String& img);

		void render();

		void setPos(const Vector2f& pos);
		void setDir(const Vector2f& dir);

	protected:
		Vector2f	_pos;
		Vector2f	_dir;
		Texture2D	_texture;
	};

}